Activity books · ages 3 to 6 Books your child grows into, not out of.
Light Minds Lab
Ages 4–6 · 4 sheets · free PDF

Free printable unplugged coding activities

Four pages of the book, one from each stage: read a four-arrow code and draw the robot's path (activity 18), write the code for a drawn path (activity 36), shorten a long code with two loops (activity 62), and find the two swapped steps that walk the robot into a wall (activity 82). The arrows key is printed on every sheet. Each page carries our mark and this address where the book prints its page number, and is otherwise the page as printed. Nothing plugs in.

US Letter · 4 pages · black and white · no signup

What is on the sheets

Sheet 1, activity 18 of 100, page 26 of the book: Read the code. Draw the path.
Activity 18Page 26 of the bookRead the code. Draw the path.
Sheet 2, activity 36 of 100, page 46 of the book: Write the code.
Activity 36Page 46 of the bookWrite the code.
Sheet 3, activity 62 of 100, page 74 of the book: Make this code shorter.
Activity 62Page 74 of the bookMake this code shorter.
Sheet 4, activity 82 of 100, page 97 of the book: Find the bug. Fix it.
Activity 82Page 97 of the bookFind the bug. Fix it.

Print at actual size (100%), not "fit to page". The target sizes on these pages are chosen for a particular age of hand, and scaling shrinks them.

Using them well

Be the robot

The child reads their code aloud and you walk it, exactly, including the wrong step. This is the most useful thing you can do with these sheets.

Let the bug stay in

The debugging page is the point. A wrong code the child finds is worth ten that were right first time.

Arrows before words

Do not translate the arrows into sentences. Reading the notation is the skill.

Questions

Do these coding sheets need a computer?

No. Nothing on them connects to anything. The child needs a pencil, the printed sheets, and an adult willing to be the robot.

What ages are these activities for?

Four to six. Following four arrows and drawing the path suits a four-year-old. Writing a code is five. Shortening a code with loops and fixing a swapped pair are for five and six.

What do the arrows mean?

Up, down, left and right, one square each. The key is printed in the corner of every sheet, and it is the same four arrows on every page of the book, so a child who learns them on the first sheet can read the last.

Do I need to sign up or pay?

No. One PDF, four pages, no email address. They are activities 18, 36, 62 and 82 of the book, pages 26, 46, 74 and 97, made by the same build that makes the book.

Where these came from

These are 4 pages out of 100.

Sequences, loops, conditionals and debugging, written in arrows on paper. No app, no tablet, no login. A locked symbol set of arrows and a grid. The child reads a code and traces it, then writes a code of their own, then shortens it with a loop, then finds the one wrong step in a code that does not work.

Cover of Coding